![]() Your companion gets downed very often and you don’t want to waste your Stimpacks on them after each fight? Disable it! Survival features a reduced carry weight for the player. So I added an option to disable Adrenaline.Ĭhanges to adrenaline are planned, but not yet included. At least for other people but not for me. You can now configure exactly how much hunger or thirst you gain from items. With drinking, it’s similar, but a little bit less.ĭo you remember the days, when you used two Rad-Aways and went from satiated back to hungry? Well, good news, I’ve fixed that for you. Starving? About 1.0 weight to 1.5 weight. ![]() Hungry? Then you need more than that, about 0.5 weight to 0.7 weight Peckish? A small snack with 0.1 weight to 0.3 weight can be enough Real values depend on your actual hunger & thirst Hungry? Let’s eat a whole Radstag! Oh, I’m still peckish!Ī short overview with some vague values. You had to consume tons of meat, just because it has a low cap value. The old system was really bad implemented. Don’t like that? No problem, you can switch between the old and new system. It features a brand new eat and drink system, which works now with weight of the item, instead of caps value.Īs said before, this mod features a new system and every food or drink item is now calculated by it’s weight. ![]() SCM is more than just a menu, that allows you to configure several aspects of the survival elements of Fallout 4 ![]()
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